Bronnen Agile

bronnen van http://www.jasperoudenaarden.nl/agile-ux/blog/artikelen/

 Bronnenlijst

Boeken

  1. Beck, K. (1999). Extreme Programming Explained: Embrace Change. Addison-
    Wesley Professional.
  2. Buxton, B. (2007). Sketching User Experiences. Focal Press
  3. Cooper, A. (2003). About Face 2.0. Wiley Publiching Inc.
  4. Cooper, A. (2004). Inmates are ruling the asylum. Sams Publishing.
  5. Garrett, J. (2003). Elements of user experience. New Riders
  6. Kruchten, P. (2004). The Rational Unified Process: An Introduction. Boston:
  7. Addison Wesley.
  8. May, George S., R. E. Olds (1977). Auto Industry Pioneer. William B. Eerdmans
    Publishing Company.
  9. Meister, D. (1999). The History of Human Factors and Ergonomics. Lawrence
    Erlbaum Associates.
  10. Nielsen, J. (2000). Designing Web Usability. New Riders
  11. Norman, D. (2002). The Design of Everyday Things. Basic Books.
  12. P, Merholz et al. (2008). Subject to Change. (Adaptive Path) OʼReilly
  13. Roman., P. (2010). Agile Product Management with Scrum: Creating Products that
    Customers Love. Addison Wesley Pub Co Inc
  14. Simon, H. A. (1996). The Sciences of the Artificial (derde editie). MA: MIT Press

Artikelen

  1. Ambler, S. (2006). Agile Works in Practive.
  2. http://www.it-smc.com/Articles/Survey%20Says%20-%20Agile%20Works%20in%20Practice.pdf
  3. Ambler, S. (2008). Tailoring Usability into Agile Software Development
    Projects. http://books.google.com/books?id=GOs10yGF3-cC&printsec=frontcover&dq=Maturing+Usability.+Quality+in+Software,+Interaction+and+Value&source=bl&ots=_9KDmbnpkp&sig=KPc0MECNJayQh7UnH4-dAamWzzY&hl=nl&ei=CRhmSvyC5X64Aae87zcBg&sa=X&oi=book_result&ct=result&reshttp:
  4. Boehm, B. (1998). A Spiral Model of Software Development and Enhancement.
    http://www.cs.umd.edu/class/spring2003/cmsc838p/Process/spiral.pdf
  5. Boehm, B. (2005). Some Future Trends and Implications for Systems an Software
    Engineering Processes.  http://csse.usc.edu/csse/TECHRPTS/2006/usccse2006-603/usccse2006-603.pdf
  6. Cockburn, A. (2003). People and Methodologies in Software Development.
    Geraadpleegd op 27 oktober 2009 op http://alistair.cockburn.us/get/1889
  7. Lee, J. C. (2006). Embracing Agile Development of Usable Software Systems.
    http://people.cs.vt.edu/~mccricks/papers/DC09-lee.pdf
  8. Mirabeau. (z.d.) http://www2.emerce.nl/advertorials/Emerce-Mirabeau.pdf
  9. Nielsen, J. (2009). Agile Usability: Best Practices for User Experience on Agile
    Development Projects. http://agileproductdesign.com/useful_papers/rite_method.pdf
  10. NRC (2006). We leven te snel.http://www.safetygallery.com/NRC-20061223-Gaten%20in%20de%20tijd.pdf 
  11. Overbeeke, K. Projectmanagement methoden – Een overzicht en indicatie van
    toepasbaarheid. http://www.koosoverbeeke.nl/downloads/projectmanagement methodenoverzicht.pdf
  12. Parsons, D. (2007). The Impact of Methods and Techniques on outcomes from Agile
    software development projects. http://tur-www1.massey.ac.nz/~hryu/IFIPagile final draft.pdf    
  13. Patton, J. (2007). User Modeling. http://www.agileproductdesign.com/downloads/patton_user_modeling.ppt
  14. Royce, W. (1970), “Managing the Development of Large Software Systems”
    http://www.cs.umd.edu/class/spring2003/cmsc838p/Process/waterfall.pdf
  15. Sutherland, J. (2004). Agile Development: Lessons learned from the first Scrum.
    http://jeffsutherland.com/scrum/FirstScrum2004.pdf
  16. Sy, D. (2007). Adapting Usability Investigations for Agile User-centered Design.
    http://www.usabilityprofessionals.org/upa_publications/jus/2007may/agile-ucd.pdf
  17. Takeuchi, T., Nonaka, I. (1986). The New Product Development Game.
    http://apln-richmond.pbwiki.com/f/New New
    Prod Devel Game.pdf
  18. Temkin, B. (2007). The Customer Experience Index, 2007.  www.rightnow.com/pdf/CustomerExperienceIndex(2007).pdf
  19. Tory, M., Möller, T. (2004). Human Factors in Visualization Research. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.11.1698&rep=rep1&type=pdf
  20. ACM Queue. (2004). Opinion: The Demise of the Waterfall Model is Immenent.
    http://queue.acm.org/detail.cfm?id=971573
  21. Arnoland (weblog van Jonathan Arnowitz) (2009) Agile & UX. Geraadpleegt op 2
    december 2009 op http://arnoland.blogspot.com/2009/10/agile-ux.html
  22. Agileadvice (2006). http://www.agileadvice.com/archives/2006/09/practices_of_ag.html
  23. Agile Business (2005). Implementing Agile –top-down or bottum-up. http://businessagile.blogspot.com/2005/10/implementing-agile-top-down-orbottom.html
  24. Agile Blog (2008). Importance of Scrum Meeting and Kaizen Line stoppages.
    http://agileworld.blogspot.com/2008/08/importance-of-scrum-meeting-andkaizen.html
  25. Agile Holland (2008). Agile is niet Sexy. http://agileholland.com/nl/blog-entry/agile-niet-sexy
  26. Agile Manifesto (2001) Manifesto for Agile Software Development.  http://agilemanifesto.org/
  27. Agilemodeling. (z.d.). Examining the Agile Cost of Change Curve. http://www.agilemodeling.com/essays/costOfChange.htm
  28. Agilemodeling. (z.d.). Introduction to User Stories. http://www.agilemodeling.com/artifacts/userStory.htm
  29. Adaptive Path (2007). Peter Merholz Asks Jess McMullin About The Designer as
    Facilitator. http://www.adaptivepath.com/ideas/essays/archives/000822.php
  30. Adaptive Path (2009). History and context of User Experience Design. http://www.adaptivepath.com/blog/2009/03/11/history-and-context-of-userexperience-design/
  31. Agile 42 (2009). Multifarious – The Scrum Master. Geraadpleegd op 12 november
    2009 op http://www.agile42.com/cms/articles/2009/10/19/multifarious-scrum-master/
  32. Agileadvice (2006). The Seven Core Practices of Agile Work. http://www.agileadvice.com/archives/2006/09/practices_of_ag.html
  33. AgileProductDesign (2008). Twelve emerging best practices for adding UX work to
    Agile development. http://www.agileproductdesign.com/blog/emerging_best_agile_ux_practice.html
  34. AgileProductDesign (2008). The product owner and the productshaped role.
    http://www.agileproductdesign.com/blog/2009/product_owner_and_problem_shaped_hole.html
  35. AgileProductDesign (2008). The new user story backlog is a map. http://www.agileproductdesign.com/blog/the_new_backlog.html
  36. AgileProductDesign (2008). Holistic Agile Product Design and Development.
    http://www.agileproductdesign.com/blog/agile_product_development.html
  37. Atos Origin Blog (2008). http://adi.atosoriginblog.nl/2008/11/12/lean-software-development/
  38. Bits & Chips. (2007). Agile is niet de silver bullet, maar gewoon de volgende stap.
    http://www.bitschips.nl/nieuws/interviews/bekijk/artikel/agile-is-niet-de-silver-bullet-maar-gewoon-devolgende-stap.html
  39. Bits & Chips. (2007). Agile Scrum maakt complexiteit eenvoudig beheersbaar.
    http://www.bitschips.nl/nieuws/bekijk/artikel/agile-scrum-maakt-complexiteit-eenvoudigbeheersbaar.html
  40. Bits & Chips (2007). Scrum werkt, bijna altijd.  http://www.bits-chips.nl/nieuws/bekijk/artikel/scrum-werkt-bijna-altijd.html
    Blog Eric Lee (Msdn) (2009). The Scrummaster Role. http://blogs.msdn.com/elee/archive/2009/12/11/the-scrummaster-role.aspx
    Boxes And Arrows (2009). Intergating Prototyping Into Your Design Process.
    Geraadpleegd op 6 januari 2010 op
    http://www.boxesandarrows.com/view/integrating
  41. Business Standard. (2004) Assembly line not for software. http://www.businessstandard.com/india/storypage.php?autono=190527
  42. Computable. (1996). Een nieuw denkmodel voor informatisering. http://www.computable.nl/artikel/ict_topics/development/1368962/1277180/eennieuw-denkmodel-voor-informatisering.html
  43. Computable. (2008). Agile projectmanagement is kritische succesfactor.
    http://www.computable.nl/artikel/ict_topics/development/2741469/1277180/agileprojectmanagement-is-kritische-succesfactor.html
  44. Computable. (2009). Op weg met open source: 5 richtingaanwijzers. http://www.computable.nl/artikel/ict_topics/open_source/3174923/1277105/op-wegmet-open-source-5-richtingaanwijzers.html
  45. Design Driven Development (2007). Manifesto and Philosophy of D3. http://www.designdrivendevelopment.org/explore/
  46. Design for Usability – World Usability Day at TU Delft (2009). Series of Presentation
    about Usability (1:58:20). http://collegerama.tudelft.nl/mediasite/SilverlightPlayer/Default.aspx?peid=7d0ec5e257d74d6cb15d7c0fab460a1c
  47. Evantage Consulting – User Experience Blog (2009). Nine Essential Characteristics
    of Good UX Designer.http://userexperience.evantageconsulting.com/2009/07/characteristics-good-uxdesigners/
  48. Ferry den Dopper Blog (2009). Agile usability, (hoe) werkt dat? http://www.den-dopper.com/2009/05/08/agile-usability-hoewerkt-dat/
  49. Freelancefolder (2009). Ten Characteristics of a Good Client. http://freelancefolder.com/characteristics-of-a-good-client/
  50. Google Blog (2009). Introducing the Google Chrome OS. http://googleblog.blogspot.com/2009/07/introducing-google-chrome-os.html
  51. Graphicdesignbasics (2009). Top Characteristics of Creative Designers – Part2.
    http://www.graphicdesignbasics.com/2009/topcharacteristics-
    of-creative-designers-part-ii.html
  52. HowToHireAWebdesigner (z.d.). What is a Great Web Designer?. http://www.howtohireawebdesigner.com/great-web-designer.html
  53. Infogistics (2009). History of User Experience. http://community.infragistics.com/pixel8/media/p/95683.aspx
  54. Infragistics (z.d.). The ROI of User Experience. http://www.infragistics.com/services/ux/default.aspx#UXUserExperienceServices
    InfoQ. (2008). What is Sprint Zero? Why was it Introduced? http://www.infoq.com/news/2008/09/sprint_zero
  55. Infovis-wiki (z.d.). User-Centered Design (model).http://www.infovis-wiki.net/index.php/User-Centered_Design
  56. Interaction-Design.org (z.d.). User Experience – UX.  http://interaction-design.org/encyclopedia/user_experience_or_ux.html
  57. JJG.net – Website Jesse James Garrett (z.d.). The Elements of User Experience.
     http://www.jjg.net/elements/
  58. Kickerstudio (2008). The Disciplines of User Uxperience Design. http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-userexperience
  59. Lbi Lostboys. (2009) De ideale Agile methode. http://lbi.lostboys.nl/prikbord/de-ideale-agile-methode
  60. Maria Giudice – Slideshare (2008). Canʼt we just all get along? HCD meets Agile. http://www.slideshare.net/mgiudice/humancentered-design-meets-agiledevelopment-presentation-625465
  61. Man with no blog.(2007) Designers versus Developers? 
    http://manwithnoblog.com/2007/04/01/designers-verses-developers
    Naar Voren (z.d.). Agile (Web)Ontwikkeling. http://naarvoren.nl/artikel/agile_webontwikkeling/
  62. Paperleaf (2009). 6 Characteristics of the Succesful Designer.
    http://www.paper-leaf.com/blog/2009/09/6-characteristics-of-thesuccessful-designer
  63. Peter Boersma– Slideshare (2009). User Experience Deliverables in Practice
    http://www.slideshare.net/pboersma/ux-deliverables-in-practice-1466984
  64. Scrum Methodology. (2009). Scrum Sprint Zero. http://scrummethodology.com/scrum-sprint-zero/
  65. Semantic Studios (2004). User Experience Design. http://semanticstudios.com/publications/semantics/000029.php
  66. STC Usability & User Experience Community (1998). Summary of ʻTen Guidelines for
    User-Centered Web Designʼ. http://www.stcsig.org/usability/topics/articles/ucd_web_devel.html
  67. Tarm.Fi (2005). Donʼt draw diagrams of wrong practices – or: Why do people still
    believe in the Watervall model. http://tarmo.fi/blog/2005/09/09/dont-draw-diagrams-of-wrong-practices-or-whypeople-still-believe-in-the-waterfall-model
  68. Tea with Teresa (2009). What the Heck is User Experience Design??!! (13.40min)
    http://www.teawithteresa.com/?s=jesse+james&submit.x=0&submit.y=0
  69. Techrepublic. (2006) Understanding the pros and cons of the Waterfall Model of
    software development. http://articles.techrepublic.com.com/5100-10878_11-6118423.html
  70. Todd ZakiWarfel – SlideShare (2008). Agile & Paper Prototyping.  http://www.slideshare.net/toddwarfel/agile-and-paper-prototypingpresentation
    Triceps. (2009). Technologische ontwikkelingen gaan snel.  http://www.triceps.nl/blog/?p=407
  71. Twitter – Tweet of Adaptive Path (2009). http://twitter.com/AdaptivePath/statuses/4851850378
  72. Ugleah – Blog of Leah Buley (AdaptivePath) (2009). Being UX Team of One.
     http://www.ugleah.com/ux-team-of-one/
  73. Useit – Jakob Nielsen Blog (2009). Agile User Experience Projects. http://www.useit.com/alertbox/agile-user-experience.html
  74. UXDesign (z.d.). UX Design Defined. http://uxdesign.com/ux-defined
  75. UXDesign (2008). Agile 2008 Alan Cooper Interview. http://uxdesign.com/events/article/alan-cooper-interview-agile-08/51
  76. Uxmatters (2005). Welcome to Uxmatters. http://www.uxmatters.com/mt/archives/2005/11/welcome-to-uxmatters.php
  77. UXMatters (2006). Clash of the Titans: Agile and UCD. http://www.uxmatters.com/mt/archives/2006/12/clash-of-the-titans-agile-and-ucd.php
    Uxmatters (2007). Sharing Ownership of UX. http://www.uxmatters.com/mt/archives/2007/05/sharing-ownership-of-ux.php
  78. UXMatters (2009). Can UX be Agile. http://www.uxmatters.com/mt/archives/2009/10/can-ux-be-agile.php
  79. UXPassion (z.d.). User Experience Return of Investment. http://www.uxpassion.com/2009/10/ux-roi-user-experience-return-on-investment/
  80. Vimeo of Adaptive Path (2009). Jesse James Garrett – UX Week 2009. http://vimeo.com/6952223
  81. Websthatwork (2008). Characteristics of a True Programmer. http://websthatwork.blogspot.com/2008/11/characteristics-of-trueprogrammer.html